After School Computer Labs VISTA Project
2003-04 Resource Manual

Table of Contents

Section A - POSITIVE YOUTH DEVELOPMENT

  1. Four-fold youth development model
    www.four-h.purdue.edu/fourfold/transition2.htm

 

  1. Targeting life skills model
    http://www.extension.iastate.edu/4H/lifeskills/

 

  1. Search Institute’s 40 development assets
    http://www.search-institute.org/assets/elementary.html

 

  1. Science guidelines for non-formal education
    http://www.fourh.umn.edu/educators/research/

 

  1. Scans 2000 workplace know-how
    www.scans.jhu.edu/general/workplace.html

 

  1. What kids can do: small towns, big dreams
    http://www.whatkidscando.org/smalltowns.html

 

  1. Youth involvement in prevention programming
    http://www.brown.edu/Departments/Human_Development_Center/pubs/l3over.html


Section B - LEARNING WITH/ABOUT COMPUTERS

  1. Being fluent: information technology
    http://books.nap.edu/html/beingfluent

 

  1. Learning and teaching in nonformal settings
    http://www.cyfernet.org/science/4h590.html

                         

Section C - SOFTWARE FOR CHILDREN

  1. Video games and children
    http://www.ericfacility.net/ericdigests/ed365477.html

 

  1. The impact of violent video games
    http://www.psychology.iastate.edu/faculty/caa/VG_recommendations.html
    http://www.extension.iastate.edu/families/media/program.anderson.html
    http://www.mediafamily.org/facts/facts_vlent.shtml

 

  1. Video games stimulate learning
    http://news.bbc.co.uk/1/hi/education/1879019.stm

 

  1. Why girls don’t like computer games
    http://womensmedia.com/girls-tech-Gordon.htm
    http://womensmedia.com/girls-tech-gap-what-to-do.htm

 

  1. Overall criteria for initial evaluation
    http://www2.childrenssoftware.com/evaluation.html
    http://www.eye-square.de/dokumente/KidSoft-Checklist-eyesquare.pdf

 

  1. Where to find reviews of children’s software on the Internet
    www2.childrensoftware.com/childrenssoftware/links.htm

 

  1. Children’s software revue
    http://www.childrenssoftware.com/

      


Section D - COMPUTER TEACHING

  1. Experiential learning model
    LEARNING BY DOING
    Missouri 4-H: Learning by Doing

 

  1. Seven kinds of learning styles
    Resource binder/Learning Styles Info.pdf
    http://www.potsdam.edu/EDUC/GLC/ike/learn.html
    http://www.calstatela.edu/faculty/jshindl/teaching/lstyle.htm
    http://www.enhancelearning.ca/styles.html

 

  1. Four models of educational computing in out-of-school programs
    Article for School-Age Notes - Published October 2002:

 

  1. Seriously considering play
    http://itech1.coe.uga.edu/%7Elrieber/play.html
    Resource binder/Rieber-ASCILITE-seriousplay.pdf
    Resource binder/APlay Learning and D.pdf

 

  1. How to help someone use a computer
    www.ced.appstate.edu/projects/fifthd/usecomputer.html 

 

  1. Roles of learning facilitators in a non-formal setting
    http://www.infed.org/biblio/b-nonfor.htm

 

  1. Nurturing scientific literacy among youth
    www.ag.ohio-state.edu/~youth4h/expedu/#content

 

  1. Integrating information technology into curriculum
    http://www.cyfernet.org/integrate/curri.html

 

  1. Tips for teaching in a computer lab
    http://mo4h.missouri.edu/go/bill/Labtip.htm

 

 

Section E - ADDING EDUCATIONAL VALUE

  1. The Show-Me Standards
    www.dese.state.mo.us/standards/process.html

 

  1. Basic computer lesson plan for non-formal education programs
    http://www.cyfernet.org/integrate/educassist.html
    http://www.cyfernet.org/integrate/lesson.html

 

  1. Webbing
    http://www.youthlearn.org/learning/teaching/webbing.html

 

  1. Storytelling
    Resource binder/app_h_4.pdf

 

  1. Teaching and learning with computer simulations
    http://4h.missouri.edu/go/computers/simulations/learningwithsims.mht

 

  1. Building communities getting started
    http://4h.missouri.edu/go/computers/simulations/simcityactivityguide.mht

 

  1. Learning and leading with computer software
    www.4h.missouri.edu/go/sbp

 

  1. Demonstration aerospace contest at the 2002 national conference
    www.4h.missouri.edu/go/computers/ntccontests/aerospace.htm

 

  1. Organizing a 4-H computer simulation event
    Draft Guidesheet - Organizing a 4-H Computer Simulation Event

 

  1. A Sim City public adventure in citizenship Connecting with tech!
    www.cyfernet.org/curricul/index.html

 

  1. Kid space art
    http://www.agls.uidaho.edu/4-h/kidspace/index.html

 

 

Section F - RESOURCE DEVELOPMENT/SUPPORT

  1. DESE school age care/afterschool
    www.dese.state.mo.us/divvoced/school_age_careindex.htm

 

  1. DESE 21st Century Community Learning Centers www.dese.state.mo.us/divvoced/saca_21st_century_learning_centers.htm

 

  1. DESE quality program indicators
    www.dese.state.mo.us/divvoced/saca_quality_program_indicators.htm

 

  1. Community Technology Centers Network
    http://www.ctcnet.org/

 

  1. Edutopia
    http://www.glef.org/index.php

 

  1. Afterschool.gov
    www.afterschool.gov/cgi-binh/home.pl

 

  1. AmeriCorps members: bridging the digital divide
    http://www.americorps.org/

 

  1. National League of Cities action kits
    http://www.nlc.org/nlcorg/site/programs/instituteforyoutheducation/instituteprograms.cf

 

  1. Fact sheet on school-age children’s out-of-school time
    http://www.niost.org/    

 

Section G - PROGRAM PLANNING/LAB MGMT

1.       Seven essential elements of vibrant youth groups

 

2.       Meeting development needs through the computer lab
Resource binder/sect2- developmental needs.pdf

 

3.       Fifth dimension site rules
http://www.ced.appstate.edu/projects/fifthd/sitecoord_rules.html

 

4.       Using the computer lab to support homework

 

Section H - EVALUATION

1.       Output tracking
http://www.outreach.missouri.edu/fcrp/evaluation/outputtrack.htm

 

2.       Computer skills assessment
http://www.outreach.missouri.edu/fcrp/evaluation/computerskills.htm

 

3.       Task-based computer skills assessment instrument
http://www.outreach.missouri.edu/fcrp/evaluation/TechSkillsInstrument.doc

 

4.       Participant attendance record
http://www.outreach.missouri.edu/fcrp/Form2ProgramAttendance.xls

 

5.       Computer training log
http://www.outreach.missouri.edu/fcrp/Form3ComputerTrainingLog.xls

 

6.       Volunteer participation record
http://www.outreach.missouri.edu/fcrp/Form4VolunteerParticipation.xls

 

7.       Training sign-in
http://www.outreach.missouri.edu/fcrp/Form5TrainingSign-in.xls

 

8.       Training topic/curriculum used/dates of training
http://www.outreach.missouri.edu/fcrp/Form7TrainingRecord.doc

 

9.       New Communities Project output tracking roles
www.outreach.missouri.edu/fcrp/irondalekingstontrack.htm

 

10.   Training record
http://www.outreach.missouri.edu/fcrp/Form7TrainingRecord.doc

 

11.   Coding key for output tracking
www.outreach.missouri.edu/fcrp/evaluation/ncpimpact.htm

 

12.   St. Louis West End After-School Program impact report
http://outreach.missouri.edu/fcrp/evaluation/finalstlouisreport.doc